Website Design & Development Agency

UI UX design services built on evidence, not taste

If a screen decision can’t be traced to a heuristic, a named law of UX, or a real test result, it’s an opinion, not a deliverable. That’s the standard our UI UX design services run on. Every flow is checked against Nielsen’s ten usability heuristics, every empty and loading and error state gets designed on purpose instead of skipped, and WCAG 2.2 AA is the floor on every project, not an upsell reserved for clients who ask. You are not the user, and the interface has to work for the person actually using it, not for whoever approved the mockup.

Ten heuristics, checked, not assumed

Jakob Nielsen’s heuristics have held up since 1994 for a reason: visibility of system status, user control, error prevention, recognition instead of recall, and six more, each with a one-line test a reviewer can actually apply to a screen. Alongside them we run the laws of UX: Fitts’s Law sizes the primary button, Hick’s Law trims the choices on a crowded page, and Miller’s Law caps how much a form or a nav menu asks someone to hold in their head at once.

Four states per screen, not one

Empty, loading, error, and populated. A recent review of fifty AI-generated dashboards found 92 percent had no empty-state design and 78 percent no error-state design at all, just a spinner standing in for actual thought. We design all four, every time. Skeleton screens instead of spinners, because they cut perceived wait by roughly a third and stop the layout from jumping once real content arrives. A plain-language error with a next step, never a raw code a visitor has to guess at.

Research sized to the client, not to a textbook

A five-page local business site does not need a forty-participant study, and it never gets one. For that shape of client, we run a lean five-user hallway test and a competitor teardown, then move. A funded startup with real product depth gets fuller research: interviews, usability testing, sometimes a card sort to validate the information architecture before a single wireframe gets drawn. The accessibility floor never moves either way. What scales is research depth, not the baseline.

This is the layer website design builds its visual system inside. Design sets the frame. This skill decides whether a real person can actually use it.

Accessibility is the floor, and overlay widgets don't count

WCAG 2.2 AA on every screen: 4.5 to 1 contrast on text, a keyboard-reachable path through every flow, a focus indicator that’s never hidden behind a sticky header, and a minimum 24 by 24 pixel target size for anything clickable. We do not recommend accessibility-overlay plugins as a shortcut. The FTC fined a major overlay vendor a million dollars in 2025 for false compliance claims, and courts have not treated an overlay as legal cover either.

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Send the page or flow that isn't converting and we'll walk through what Nielsen's heuristics actually say about it.

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Frequently asked questions

What's the actual difference between UI and UX?
UX is whether the thing works: the flow, the information architecture, whether a visitor can complete the task they came to do. UI is the visual and interactive surface that flow lives inside: buttons, spacing, states, the specific screen someone taps. Our UI UX design services cover both together, because a beautiful screen that hides the next step and a usable flow with no visual hierarchy fail for the same reason: neither one respects how a real person moves through a page.
Do you actually run usability testing, or just design and hope?
Yes, sized to the engagement. A local-business project gets a lean five-user hallway test against the primary flow. A startup product with real depth gets fuller research, sometimes including card sorting or a tree test to check the navigation structure before design starts. We don’t recommend A/B testing to a low-traffic site, since most tests never reach statistical significance without enough visitors to begin with.
Is accessibility included, or is it a separate add-on?
Included, always, on every project regardless of budget. WCAG 2.2 AA is checked with a manual pass, not just an automated scanner, because automated tools only catch roughly a third to forty percent of real issues. Contrast, keyboard navigation, focus order, and target size all get verified before anything ships, and none of it depends on the client asking for it separately.
How do you design for both desktop and mobile without two separate designs?
One responsive system, designed mobile-first from a 375px screen up, so the interaction patterns hold together instead of feeling like two different products. Dragging gestures always get a non-drag alternative per WCAG 2.2, and touch targets are sized for a thumb, not a mouse cursor, even though the same layout scales up to a desktop screen without a rebuild.
Do you use Nielsen's heuristics or just go with what looks good?
Nielsen’s ten heuristics and the named laws of UX (Fitts’s, Hick’s, Miller’s, and the rest) are the checklist behind every screen review, logged as specific issues rather than a vague sense that something feels off. A decision that can’t be pointed back to a heuristic, a law, or a test result doesn’t ship as-is. Personal taste sets the visual polish. It never overrides usability evidence.
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